Dilbert cartoon first published on Saturday 28th February 2015
Dilbert//9450, first published 11 years ago on Saturday 28th February 2015
Dogbert The Product Designer
Tags
design, evil, frustration, product designer, torture, hate people, styrofoam debris, invisible buttons
Official transcript
Dogbert: I decided to become a product designer because I hate people. I will fill every package with styrofoam debris and affix hard-to-remove stickers all over the cases. I'll make the buttons invisible by making them black on a black surface. Ha ha ha! Dilbert: I've always wondered how this stuff happens.
originally published on dilbert.com
Open source transcript
I DECIDED TO BECOME A PRODUCT DESIGNER BECAUSE I HATE PEOPLE.
I WILL FILL EVERY PACKAGE WITH STYROFOAM DEBRIS AND AFFIX HARD-TO- REMOVE STICKERS ALL OVER THE CASES.
I'LL MAKE THE BUTTONS INVISIBLE BY MAKING THEM BLACK ON A BLACK SURFACE.
!
I'VE ALWAYS WONDERED HOW THIS STUFF HAPPENS.
collated from github.com/jvarn/dilbert-archive
AI Analysis
Comic Strip Title: "A Product Designer's Dilemma"
Summary:
The comic strip revolves around a product designer's frustration with people. To address this issue, they devise a plan to fill every package with Styrofoam debris and affix hard-to-remove stickers. The designer's motivation is to make the buttons invisible by making them black on a black surface, ensuring that customers will be unable to remove the stickers and access the buttons.
Key Elements:
- The product designer's intention to create a product that is difficult to use
- The use of Styrofoam debris and hard-to-remove stickers to achieve this goal
- The designer's desire to make the buttons invisible by making them black on a black surface
- The potential consequences of the designer's plan, including customer frustration and negative reviews
Overall:
The comic strip pokes fun at the idea of a product designer trying to create a product that is intentionally difficult to use. It highlights the potential consequences of such a design decision and the importance of considering customer needs and preferences in product development.
generated by llama-3.2-11b-vision-instruct
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